New mage Class Requirements « Result #2 on Jun 14, 2002, 7:53pm »
I believe this structure still leaves room for tank mages. Please post any concerns here...
General class requirements: Magery, Evaluate Intelligence, Meditation, and atleast one Skill that aids the Magery Skills (wrestling, inscription, poisoning)
Class Structure:
Accepted: the immediate title given after a player has completed the Recruit stage. There are no requirements on skill level at this time
Conjurer: Player must have achieved a minimum of 70 skill points in one of Magery, Evaluate Intelligence, or Meditation. A minimum of 60 skill points in the aiding skill is also required.
Seer: Player must have a minimum of 80 skill points in each of Magery, Evaluate Intelligence, and Mediation. A minimum of 70 points in the aiding skill is required.
Master Mage: a minimum of 90 skill points in each of Magery and Evaluate Intelligence. 80 skill points in the aiding skill
"..." Mage: Player must have GM'ed in Magery, Evaluate Intelligence, and Mediation. 90 point minimum in the aiding skill of choice. These titles will be unique and decided upon by the guildmaster and head of the Mage Class. Examples are: Green Mage, Red Mage, Nox Mage. A member may request a specific title.
Re: Info on Joining « Result #3 on Jun 7, 2002, 5:58pm »
The guild actively recruits new members at all times. I would recommen coming one of our guild meetings on Friday nights at 9:00pm est. We are also having an even on Sat. June 8. You will be able to meet with the guild master then. If you leave an email address someone will contact you. I hope this helps and look forward to meeting you.
Joined: Dec 2001 Gender: Male Posts: 28 Location: Wisconsin Dells, Wisconsin
Re: Designation of Classes « Result #5 on Jun 7, 2002, 5:56am »
rather unfortunate i haven't been playing when others have been. A shame you're starting to grow away from what i started. But I guess you are growing. as far as wat Elaine said, yes I agree, I still don't agree with the PvP thing. but, it already happened. but, I am a cleric, that has done everything that was described minus the physical contact. I ran for monsters, healed others used music magic and other creatures for my combat and to top it off, I did most of it to help everyone else out. where would i be placed in this new system?
Info on Joining « Result #6 on Jun 4, 2002, 12:36am »
Just curious on how one would join this guild. I noticed the contact us page is still under construction. If you could just reply with some info I'd Appreciate it.
Hunt Announcement « Result #7 on May 25, 2002, 11:45am »
Friday night at 7:00pm est we will attempt an assualt on the Ratmen Fort in Ice Dungeon. This is not a wholly difficult task, however these guys hit hard. You can expect to fight regular ratmen, glowing ratmen (mages), and ratmen archers (these guys pack a punch). None of them have a large supply of hit points but the mages never seem to stop casting.
Any none members who are interested in joining the guild are welcome to attend. However, remember that guild members in red are senior members, please listen to them.
We will all be attending the meeting at 9:00pm est. You can consider this our planned stop time.
I am having the hunt before the meeting so that those people that try to go to bed early on Friday nights can still participate. If possible please respond here if you plan on attending.
Available Service « Result #8 on May 13, 2002, 9:05pm »
Hey guys. Just wanted to let you know that my chef is now capable of making savage kin paint. I offer this service free to all guild members who bring me the tribal berries. Just letting you know that we now have someone that can do it.
Hello Everyone I am Falcon « Result #10 on May 6, 2002, 12:37pm »
It's nice to be a part of this guild. I just wanted to introduce myself and let you all know that if you are ever bored or need help you can leave me an icq.