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Jan 6, 2010, 6:35am




Fellowship of Gird :: General :: Class/Rank Discussions :: New mage Class Requirements
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 AuthorTopic: New mage Class Requirements (Read 22 times)
Mekare
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Joined: Jan 2002
Posts: 15
 New mage Class Requirements
« Thread Started on Jun 14, 2002, 7:53pm »
[Quote]

I believe this structure still leaves room for tank mages. Please post any concerns here...

General class requirements: Magery, Evaluate Intelligence, Meditation, and atleast one Skill that aids the Magery Skills (wrestling, inscription, poisoning)

Class Structure:

Accepted: the immediate title given after a player has completed the Recruit stage. There are no requirements on skill level at this time

Conjurer: Player must have achieved a minimum of 70 skill points in one of Magery, Evaluate Intelligence, or Meditation. A minimum of 60 skill points in the aiding skill is also required.

Seer: Player must have a minimum of 80 skill points in each of Magery, Evaluate Intelligence, and Mediation. A minimum of 70 points in the aiding skill is required.

Master Mage: a minimum of 90 skill points in each of Magery and Evaluate Intelligence. 80 skill points in the aiding skill

"..." Mage: Player must have GM'ed in Magery, Evaluate Intelligence, and Mediation. 90 point minimum in the aiding skill of choice. These titles will be unique and decided upon by the guildmaster and head of the Mage Class. Examples are: Green Mage, Red Mage, Nox Mage. A member may request a specific title.
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